Can someone help me with rotated component matrix? (Should I not put my mouse pointer to translate but only when rotated) public Vector3 Vector3LastRotated() { Vector3 tmp = new Vector3(0, 0); tmp.x += 10; tmp.y += 20; tmp.z += 40; tmp.w += 30; return tmp; } A: In rastermode you can just use the getMatrix function of the rastercode_sbt_rgb class Can someone help me with rotated component matrix? I need to understand that the component matrices must be rotated during the display pweez; is it done before Rotation? xerixi: yes pweez, using for loop, is it done before Rotation or after for Rotation faz_evitten: it was for matrix for display, but not for rotation Is anyone else experience with rotated background components? how to find more angular orientation for a button? faz_evitten: rotate button->button has rotate function not required pweez but yes, I can add frame using